#STELLA GLOW OPENING FULL#
There are other issues with the writing too, such as the failure to hear Hilda’s full plan until very late in the proceedings, along with a surprisingly popular Witch in a world where these magical songstresses are supposedly objects of mass hatred. Tracking down the other Witches becomes necessary in order to undo this crystallization, but Hilda and her Harbinger followers are not easily daunted.Ī key part of Stella Glow‘s setting is the supposed inability of anyone except Witches to sing, yet this aspect receives much less attention than such a concept might seem to warrant. This development precedes the arrival of troops from the capital who take the pair away, as Hilda’s crystallization program has struck many locales and must be opposed. These two are given new powers suddenly, transforming Lisette into the Water Witch and Alto into a Conductor able to draw out her full power. One otherwise-fine day finds a Witch named Hilda arriving in this village, singing a song of ruin that crystallizes all but Alto and his adoptive sister Lisette. It’s not a great game, but it succeeds in most of what it tries to do and delivers a solid tactical experience.Īlto is a teenager living in an unremarkable village of the Regnant Kingdom with his adoptive family. Stella Glow manages to feel like the best entry in the Luminous Arc series, though that admittedly isn’t a great feat.
Spending more time with the game does nothing to dispel what the casual glance revealed, but it also demonstrates that some of the problems of the earlier witch-oriented tactical series have been smoothed out.
At a casual glance, Stella Glow resembles the Luminous Arc series.